Sunday 30 January 2011

Notes taken 02

So here were some lighting notes that i got from Dom to help me understand a bit more on the lighting we would have to do for this project:

These were the points that came out from within the lecture

-Need to make sure the lighting from the real world matches the model.
-Need to understand how to replicate lighting. To make it realistic/believable.
-Need to consider all lighting.
-Need to consider how lighting affects the mood.
-Flat blanket of light = Ambient light. A base light. Softens the light and gives a more natural atmosphere. This is done by covering with something like tracing paper.
-You can mimic this in Maya by making the lighting larger and changing the colour. You can’t diffuse the light however.
Tim Burton seems to prefer softer lighting.

LOOK AT TERMINOLOGY Kino lights


Analyse what you need to do, know about the limitations of Maya. Need a lighting diagram. How it looks in the real world and how to achieve that.

When you’ve chosen your environment, go there, take photos and visit!
Soft light camera at the front – loses some details, can hide spots, blemishes, etc. Beauty adverts, photography uses this. Makes everything seem flat.
Low lighting = Sinister, horror. Cliché. Film Noir for example.

Higher the number, the hotter the temperature.

5000-6000k – High

The colder the light is, the warmer it looks. Red>White>Blue

Need to let the tutors know if we want to achieve the colour of light to get gels.

A cold light – Maybe would use green, cyan for a wintery effect like the film Sleepy Hollow.

Look at a lot of different types of lighting!

ive also from doing a lighting tutorial for my other project the industries exercises 2 i bought a book that jared had recommended called Painting with Light by John Alton

the book helped by showing me how to set lights to create not just the enviromental lighting for sets so like certain times of daays but ways in which to show emotion through the lighting and what type of lighting needs to be done to portray that mood so now that ive got the theory behind me ill need to try it through maya and play with it to compensation for the reality variable.

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